What is the SAMR model?
Definition of the SAMR model: A model that integrates technology into the classroom using 4 major ideas and levels as a guide for teachers. The levels being substitution, Augmentation, Modification, and Redefinition.
The model below shows a clear goal and simple explanation for exactly what each level should accomplish and do. Each level is viable to one another in order to result in redefinition. Therefore, each level must be understood and done proficiently.

When this model is put into your hands it provides several pros to benefit the learning environment of the classroom. As you can see in the model below each level has some main objectives such as remembering, understanding, applying, analyzing, evaluating, and creating. This model does a greta job of breaking it down to show exactly what needs to happen. The good thing I think comes from this is it gives us as teachers complete freedom of creativity. Technology is at our fingertips to incorporate into reaching each of those goals. Since such independence is given for the teacher to find something that works it also helps as a guideline to when the teacher's method may fail. If one use of technology doesn't connect well with the class it's easy to determine what type is being used. For example, if modification isn't working a different route can be taken like augmentation.

Although I believe the pros out weight the cons there are still a downside to this model. There are specific guidelines on the objectives that need to come from technology but there is no assistance on what technology. Creativity is great, but it can be very time consuming to find a certain program or use of tech that does exactly what you intend it to. Having to search constantly for new technology can be very consuming which as teachers it's known extra planning time doesn't exist.
Sources:
https://www.csd4tech.com/samr.html
http://www.schrockguide.net/samr.html
The model below shows a clear goal and simple explanation for exactly what each level should accomplish and do. Each level is viable to one another in order to result in redefinition. Therefore, each level must be understood and done proficiently.

When this model is put into your hands it provides several pros to benefit the learning environment of the classroom. As you can see in the model below each level has some main objectives such as remembering, understanding, applying, analyzing, evaluating, and creating. This model does a greta job of breaking it down to show exactly what needs to happen. The good thing I think comes from this is it gives us as teachers complete freedom of creativity. Technology is at our fingertips to incorporate into reaching each of those goals. Since such independence is given for the teacher to find something that works it also helps as a guideline to when the teacher's method may fail. If one use of technology doesn't connect well with the class it's easy to determine what type is being used. For example, if modification isn't working a different route can be taken like augmentation.

Although I believe the pros out weight the cons there are still a downside to this model. There are specific guidelines on the objectives that need to come from technology but there is no assistance on what technology. Creativity is great, but it can be very time consuming to find a certain program or use of tech that does exactly what you intend it to. Having to search constantly for new technology can be very consuming which as teachers it's known extra planning time doesn't exist.
Sources:
https://www.csd4tech.com/samr.html
http://www.schrockguide.net/samr.html
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